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- 1996 ASA TOURNAMENT RULES
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- Preface and Comments:
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- I was having some e-mail correspondence with Wayne, an American subbuteo player from Los Angeles, and we thought it would be good to get the American Subbuteo Association (ASA) rules on the internet.
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- From what Wayne told me, the "The ASA has no FISTF affiliation because of cost ($1000 US) and lack of service in the U.S.. In addition, the ASA uses their own, somewhat simpler, rules. The major rules differences speed up the game by reducing the number of fouls by turning them into 'backs'. "
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- The main event in the USA is The National Open, organized by Gregg Deinhart, ACAA-Deinhart@msn.com, who lives in Washington DC and is the President of the American Subbuteo Association. There is also an ASA newsletter which is available to those who are interested.
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- Thanks again to Wayne for e-mailing the ASA Rules to the Subbuteo web page at Rob's Foosball Heaven (http://www2.hawaii.edu/~uyeyama/subbuteo.html).
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- Please direct any questions, comments, or corrections to:
- Gregg Deinhart
- 3359 Martha Custis Drive
- Alexandria, VA 22302
- 703-931-7696 evening
- 703-317-2400 day
- ACAA@ix.netcom.com
- ACAA-Deinart@msn.com
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- Enjoy!
- --Rob
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American Subbuteo Association
- 1996 ASA TOURNAMENT RULES
- (C) 1996 American Subbuteo Association
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- 1. EQUIPMENT..............................................1
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- 2. DURATION OF THE GAME...................................2
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- 3. FLICKING OF FIGURES....................................3
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- 4. KICK OFF AND POSSESSION................................3
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- 5. INTERCEPTION...........................................4
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- 6. BLOCKING FLICKS........................................5
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- 7. THE GOAL KICK..........................................6
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- 8. THE THROW IN...........................................6
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- 9. THE CORNER KICK........................................8
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- 10. FORCING THE BALL.......................................9
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- 11. GOAL SCORING...........................................9
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- 12. FOUL PLAY AND FREE KICKS..............................10
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- 13. THE PENALTY KICK......................................12
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- 14. OFFSIDE...............................................12
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- 15. FIGURES LEAVING THE FIELD OF PLAY.....................14
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- 16. THE GOALKEEPER........................................14
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- 17. SUBSTITUTES AND INJURIES..............................16
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- 18. SHOOT OUT.............................................16
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- Rule One: EQUIPMENT
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- 1.1 The Playing Pitch
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- 1.1.1 ASA Tournaments will use Astropitch for all events.
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- 1.1.2 Height of Table: 65 cm - 85 cm from the ground to the surface of
- the pitch.
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- 1.2 The Fence Surround
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- 1.2.1 ASA Tournaments will use the standard fence surround or any similar
- barrier of wood.
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- 1.2.2 Maximum Height - 3 cm
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- 1.2.3 Distance from touch line - 75 mm
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- 1.2.4 There should be a gap in the fence behind each goal to operate the
- goalkeeper.
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- 1.3 The Goals
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- 1.3.1 ASA Tournaments will use any standard Subbuteo goal that can be
- fastened to the pitch.
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- 1.3.2 The goals should be fastened securely to the pitch in the center of
- the goal line.
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- 1.4 The Ball
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- 1.4.1 ASA Tournaments will use any ball of sufficient quality (Tango,
- Umbro, Etc.)
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- 1.5 The Playing Figure
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- 1.5.1 Any standard Subbuteo figures may be used.
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- 1.5.2 The team is to consist of ten outfield figures, one spare
- goalkeeper, and one rodded goalkeeper.
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- 1.5.3 All figures must be identical.
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- 1.5.3.1 All bases must be the same color. Spray polish or wax is
- allowed.
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- 1.5.3.2 All disks must be the same color; reasonable painting of the disk
- is allowed.
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- 1.5.3.3 All team figures must be of the same style.
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- 1.5.3.4 All team figures and substitutes must be painted in the same
- strip design.
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- 1.5.4 Complete figures must be used.
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- 1.5.4.1 All figures, including the base must be as the original Subbuteo
- molding and shape; the disk must not be raised from the base.
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- 1.5.4.2 All figures in one team must be of equal weight.
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- 1.5.4.3 Extra weighting may be added inside the base of all figures.
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- 1.5.5 All substitutes must conform to rule 1.5.3 and 1.5.4
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- 1.5.5.1 Players should have at least two substitutes.
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- 1.6 The Goalkeeper
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- 1.6.1 Any standard Subbuteo goalkeeper may be used.
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- 1.6.2 The strip design of the goalkeeper should be painted in a
- contrasting color to the team.
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- 1.6.3 No excessive painting or stretching of the limbs is allowed.
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- 1.6.4 No additional support can be given to the goalkeeper figure.
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- 1.6.5 The figure must be fully inserted into the base.
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- 1.6.6 The Spare Goalkeeper
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- 1.6.6.1 The spare goalkeeper must conform to rules 1.5.3 and 1.5.4.
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- 1.6.6.2 If possible, the spare goalkeeper should have the same strip
- color as the goalkeeper on the rod.
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- 1.6.6.3 The spare goalkeeper must contrast with the teams on the pitch.
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- 1.7 Spare Teams
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- 1.7.1 Each player should have a spare team in case of a color clash.
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- 1.7.2 If there is a color clash, a coin is tossed and the loser changes
- his team.
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- Rule Two: DURATION OF THE GAME
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- 2.1 ASA Tournaments will consist of two halves of 12 or 15 minutes, with a
- half time interval of 3 - 5 minutes.
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- 2.1.1 If extra time is required, two equal "Golden Goal" halves of 5
- minutes will be played with no half time interval. If one team scores
- within extra time, they are declared the winner.
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- 2.2 If a result is required, and the game is still tied, a shoot out takes
- place (see rule 18).
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- 2.3 Allowance will be made in either period of normal time or extra time
- for all time lost during that period for time wasting, substitution,
- repairs to equipment, or other causes, the amount of which is at the
- referee's discretion.
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- 2.4 A game will be extended at half time or full time to allow a penalty
- kick or direct free kick to be taken or retaken.
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- 2.4.1 Penalty Kick - the extension will last until the moment that the
- penalty kick has been completed; only one flick at the ball is allowed.
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- 2.4.2 Direct Free Kick - only one flick at the ball is allowed. No other
- figure, apart from the figure taking the flick, should be used, i.e. no
- passing to other figures.
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- Rule Three: FLICKING OF FIGURES
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- 3.1 Only the nail part of the middle or index finger will be used to
- strike, not push, the base of a figure of the player's own team.
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- 3.1.1 For an infringement by the attacking team playing for the ball, an
- indirect free kick is awarded from the point of the offense.
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- 3.1.2 For an infringement on any blocking flicks, positional flicks,
- onside flicks, and automatic onside flicks, the referee states "Back."
- The flick is lost, and the referee returns the figure(s) and ball to
- their original positions. However, the opponent may appeal "Play On" if
- he wishes.
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- 3.2 The thumb can rest on the playing surface. Neither the thumb or any
- other finger can be used as a spring to propel the figure.
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- 3.2.1 For an infringement by the attacking team playing for the ball, an
- indirect free kick is awarded from the point of the offense.
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- 3.2.2 For an infringement on any blocking flicks, positional flicks,
- onside flicks, and automatic onside flicks, the referee states "Back."
- The flick is lost, and the referee returns the figure(s) and ball to
- their original positions. However, the opponent may appeal "Play On" if
- he wishes.
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- 3.3 Only one hand of each player is allowed on or above the pitch at any
- time. The goalkeeper may be controlled form behind the goal while
- flicking a figure.
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- 3.3.1 For an infringement by the attacking team playing for the ball, an
- indirect free kick is awarded from the position of the ball.
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- 3.3.2 For an infringement on any blocking flicks, positional flicks,
- onside flicks, and automatic onside flicks, the referee states "Back."
- The flick is lost, and the referee returns the figure(s) and ball to
- their original positions. However, the opponent may appeal "Play On" if
- he wishes.
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- 3.4 A figure may leave the playing surface when flicked.
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- 3.5 The flick commences when a player's finger moves to strike the base of
- the
- figure to when both the ball and that figure stops moving, or when
- possession is lost.
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- 3.6 False nails are not allowed.